Hi Alex,
First of all, I know that the tradition is to make an elevator pitch. But this subject is too long. So let's call it a boardroom pitch. And thanks for listening to my ramblings. So, here we go...
Boardroom Pitch for Remaking ME: Andromeda
To begin with, the folks at BioWare have made it clear that Mass Effect 5 will be a sequel to both the original trilogy and Andromeda. I'm not making this up, Mike Gamble - the big cheese himself - has said this.
The problem is that to do that to properly, you will need to able to import choices from Andromeda into ME5.
Now, I know that there are probably Andromeda critics thinking that there can't be that many. Or that they aren't that important. Well, let's see what I can think off from the top of my head. Ready ?
- Tell me about your Ryder. Scott, Sara, somebody custom to your play-through ?
- How is your Ryder doing in the romance department ?
- Which loyalty missions did you do ?
- How did things work out with the Krogan for you ?
- Did you cover for the Asari Pathfinder or reveal the truth ? Did you let her stay or replace her ?
- Who rules Kadara Port these days ?
- Did you get all the golden worlds to full viability ?
And I'm sure there are more waiting in the wings. But this is where we hit a major issue. Because Andromeda is runs on the Frostbite Engine, whereas ME-5 will be a Unreal Engine game. And those two pieces of software are not compatible. As things stand, you cannot import an Andromeda game save into Mass Effect 5.
But dude, Andromeda sucked anyway. They'll just do an interactive recap comic like they did before.
First of all, I know that Andromeda was not everybody's cup of tea, but that is just rude to people who did like it. Keep it polite, please. Second, that would be a long comic. And if you know nothing about Andromeda, you'd be taking shots in the dark. Not to mention the simple fact that making Andromeda 2.0 - a Unreal Engine redo - might crank up Andromeda's sales numbers.
There is also a long-term argument to be made. Andromeda 1.0 came out in 2017...now, let's say ME-5 comes out in 2029 and is a giant hit. ME-6 gets green-lit and releases in 2035. That's great, but what if you want to do another Legendary Edition ? One that collects Andromeda, 5 and 6 ?
As the last couple of years have taught us the hard way, the video game industry can be a volatile place. In 2040, are there still going to be people who know Frostbite ? Or it is going to be as obscure and forgotten as both the planet and code of Kobol ? (If you get the reference, good on you. If you don't, see what I mean ?) It's going to be much easier to upgrade Andromeda if it's already in (a version of) the Unreal Engine.
Finally, anything you bring over from Andromeda to ME-5 is going to have to be redone from scratch anyway. Basically, if you don't redo Andromeda, you'd end up teasing the people who did like it with a game they'll never get. You risk turning off the Andromeda fans from your franchise.
And for those complaining about Andromeda's writing....Who knows what other changes can be hung off this redo ? Which brings up to the big question....
Who Would Do This Remake ?
BioWare has recently laid off a lot people. And they are going to have their hands full with ME-5 for the next couple of years. If they are supposed to do this after ME-5, it's going to take forever to come out. My suggestion would be to outsource it. But to who or whom ? One word....Obsidian. Why ?
- Fallout: New Vegas proved that Obsidian can make games in franchises they didn't start and get the flavor right.
- Obsidian made The Outer Worlds in Unreal Engine. Not only do they know the engine, they have the chops and knowledge to do a space RPG. Which brings us to reason 3...
- Availability. Once Outer Worlds 2 is out the door - which will happen this year - Obsidian would be able to start this project. Let's look at some other options...
- Machinegames....Just finished Indiana Jones and the Great Circle, now knee-deep into making the final Wolfenstein game.
- Bethesda....Hands full remaking their own old titles. And we don't want a game full of glitches and bugs.
- EA....simply don't trust them to get it right.
Also, if anybody could tweak the writing in Andromeda, my money would be on Obsidian. And let's circle back to the long-term roadmap above. Andromeda wouldn't have a hard deadline. You could release ME-5 in 2029 and then drop Andromeda 2.0 anywhere you want in the gap between 5 and 6. Essentially slicing the time between releases.
Not to mention that with a planned release in the gap, you could add story to Andromeda 2.0. You could wrap up the loose ends of the Kett and the Quarian Ark. Yes, I know there was a novel about the Quarian Ark. But that only dealt with the virus.
The Ryders still need to save their bacon from the Scourge and the Kett. You could even end Andromeda 2.0 with Ryder and company leaving for the Milky Way, with ME-5 showing the other end of the trip. (Not to mention that extending the story would give you even more choices for the game save to import, which would change things in ME-5 and give that game even more replayability.)
That's all I have,
Regards,
Ruben A. Hilbers (aka Commander Shepard)
P.S.
The Alex this 'letter' is addressed to is not a real person. It's my version of Kitty / Dear Sigmund.
As for the pic that comes with this letter....I'm writing a Mass Effect Fan-Fic about the SSV Ain Jalut, the original SR-2 / Normandy's sister-ship, and made my own assignment patch for the ship.