Saturday, July 19, 2025

My Pitch For Star Trek: Elite Force - Legendary Edition

Hello World, 

So it's been a while since we've had a good Star Trek game. And the Trek franchise could use a win. Fortunately, there were two games back in the early 2000's.....Star Trek Voyager: Elite Force (2001) and it's sequel Star Trek: Elite Force II (2003)There is also an expansion for the first game that adds a virtual USS Voyager that you can tour and do stuff in.  

Both First Person Shooters, these games tell the story of the Hazard Team and its leader Alex Munro. The Hazard Team is an elite force of security officers created by Tuvok to help the USS Voyager survive the dangers of the Delta Quadrant. 

Elite Force II sees Voyager return to the Alpha Quadrant and the Hazard Team disbanded. Fortunately, in 2380, Alex Munro has a chance meeting with Captain Picard and the team is reformed aboard the USS Enterprise-E...

Time to move on to my Board Room Pitch...

Phase One

These games are OLD and so are their graphics. Especially the first game is VERY blocky. So Phase One is overhauling what is already there. The Legendary Edition would include both games and an extra section. 

This extra section would have the virtual USS Voyager and several mini-games that you can unlock in Elite Force II. There would be no changes to the story, with one exception...

  • The one flaw in Elite Force II's story is the lack of Geordi LaForge. No offense to Dwight Schultz, who did his best with Reginald Barclay (as Chief Engineer), but it wasn't the same without LaForge. So pay LeVar Burton to record lines, please...

Phase Two

These days, computer games are expensive. Nostalgia alone is not enough to get people to buy this game. And you have to give some extra for new players. So while I would not change anything (else) in the existing games, I would add a third section of story. This would start after the end of Elite Force II. Which brings me to...

The Setting:  USS Dallas

An Excelsior-class ship seen and wrecked during the events of Elite Force II. Her crew was rescued by the USS Enterprise-E and she was send to Starbase 12 for repairs. One of the main characters, Ensign Telsia Murphy was her Chief of Security while the team was disbanded. She ended up back on the Hazard Team after Enterprise came to Dallas aid.

The Set-up:

After Voyager came home, Captain Janeway recommended keeping the Hazard Team around. But she was ignored. At the end of Elite Force II, Captain Picard tells Munro that he is going to recommend establishing more Hazard Teams on exploratory vessels. 

In the new section, we learned that this is exactly what he did. Janeway has been promoted to Admiral and is able to influence Starfleet Command's reply this time around. So this time, the recommendation is taken. 

And because what happened to it during Elite Force II, the Dallas is picked as first ship to get a Hazard Team. Munro and Murphy are thus send to the Dallas to set up the new incarnation of the team. 

The Real-Life Reason:

The Dallas is already in Elite Force II. The map is going to get a graphic overhaul as part of Phase One anyway. This means that you don't have to create the map from scratch. You can simply modify it for the third piece of story.

Another reason is because there is only one voiced character other then Murphy of the Dallas crew that survives the events of Elite Force II, Chief Engineer Katarina Scott. And she can easily be written out. I'm thinking she's been reassigned to oversee construction of the Voyager-A, giving the game a nice Star Trek: Prodigy eastern egg. 

But more importantly, once she is written out the only voice actors you need to get back from the original cast are Munro's and Murphy's. Everybody else can be (relatively) cheap unknowns for this part of the game.

The Story: 

Starting six months after the end of Elite Force II, the new campaign opens with Munro and Murphy arriving aboard the Dallas. The ship, having been repaired and refit, now looks like the Enterprise-B version of Excelsior-class on the outside.

Dallas launches and heads towards Attrexian space to see how things are going there after the end of Elite Force II. (This is where the Dallas was wrecked.) However, before they arrive, the Dallas is intercepted by a small scout-ship belonging to race called the Paloric. 

The Palorician homeworld has been invaded by a hostile race called the Xavor. And the invasion is Munro's fault....Back in 2376, Munro destroyed a space station called the Forge. The Forge had trapped many spaceships, including a Xavor scout that was on it's way back to Xavor Prime to report that Paloric IV was worth conquering and plundering. 

Now the Munro and Murphy - with help of the Dallas crew and a new Hazard team - have to find a way to Paloric IV and clean up this mess...

And that's where my pitch ends.  

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