Sunday, May 3, 2026

Sorry, #Machinegames, but that's shitty writing...

So, I am a big fan of the #Wolfenstein games, but I have to be a bit critical of a scene they wrote in the New Colossus. After you liberate a cell in #NewYork, when you come back to your base, one of the new characters - SuperSpesh - freaks out at the sight of a working #toilet and quickly goes to use it.

Why is this such a big deal ? Well, the base in question is a nuclear SUBMARINE. And even a complete military nobody like me knows that the toilets aboard #submarines are special, pressurized and complicated gear. You can't just park a civy on the privy and hope it works out. It does in the game.

But, sorry #Machinegames, the most realistic outcome is that it would hit the van and everything and everybody else within a couple of meters. I know, eww !

Regards,

Ruben A. Hilbers

PS. The point of this article was to demonstrate then when you try to write a "hard" (meaning: following the rules of reality and physics) world, even missing the smallest detail(s) can break the immersion. This is true for all writing, but especially for computer game writing, since the player gets to walk around in your world and see it first (or third) person.

No comments:

Post a Comment